Edgar DeGuzman


  • 10 years of professional experience in the animation industry as a 3D modeling artist.
  • Highly experienced in Supervising/Leading a team from start to finish of a production.
  • Highly skilled in creating complex models with tight production deadlines.
  • Excellent at interpreting a 2D design, and making it a fully functioning 3D model.
  • High attention to quality and detail.
  • Highly proficient in Autodesk Softimage and  Adobe Photoshop.
  • Experience in Maya and Zbrush.


DHX Media (formerly Nerd Corps Entertainment),  Vancouver – Modeling Supervisor

February 2006 – September 2015

  • Responsible for supervising/managing all 3D artists placed on my modeling team.
  • Train and mentor artists placed on my team, explain how the production pipeline works, as well as show how the assets coming from modeling can impact other departments such as Animation or Imaging if not done correctly.
  • Assist/Guide modelers in the organization of their assignments.
  • Responsible for modeling, rigging, texturing and creating faceshapes for key assets on various productions.
  • Work closely with Art Director to ensure all modeling assets are meeting/exceeding the established standard benchmark and within the style of the show.
  • Work closely with Animation Supervisor to ensure all assets coming from modeling can perform what is drawn on the storyboards/animatics.
  • Work closely with VFX Supervisor to ensure the modelling team provides all necessary render passes, as well as troubleshoot any models that produce an error on the render farm.
  • Work Closely with the Production Coordinator, and Production Manager to estimate a viable time frame for all modeling assets in production.
  • Work with Software team to automate scripts to help the efficiency of the modeling workflow.


  • Max Steel – Modeling Supervisor
  • SlugTerra – Modeling Supervisor
  • Monster High – Modeling Supervisor
  • Rated A for Awesome – Lead Modeler
  • Hot Wheels: Battle Force 5 – Senior Modeler
  • League of Super Evil – Senior Modeler
  • Storm Hawks – Modeler
  • Dragon Booster – Junior Modeler

Imagenex Technology Corp, Port Coquitlam – Mechanical Designer

June 2001 – July 2005

  • Design sonar systems for the fishing and logging industry.
  • Assisted in the design of one of smallest sonars in the world at the time, which became one of the best selling units for the company.
  • Create CAD drawings for mechanical parts to be used in manufacturing.
  • Perform stress simulations on a computer to ensure the sonar units I design can withstand the pressures in the deep sea that they are rated for.
  • Provide a thorough write-up on how to assemble units I design for the assembly team.
  • Assist in assembly of my designs.


British Columbia Institute of Technology/BCIT, Burnaby

Digital Animation, Management Certificate (Graduated with Honours)

2004 – 2005

British Columbia Institute of Technology/BCIT, Burnaby

Mechanical Engineering, Design Option, Diploma of Technology

1999 – 2001


References available upon request.